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Gossamer Games showcases ‘Sole’ at Maryland gaming festival

The Drexel-born game studio got 250 folks to play its flagship title at MAGFest. “I’m in tears with how beautiful it is,” said one gamer.

A look into the world of "Sole." (Courtesy image)

Gossamer Games director Thomas Sharpe brought back a flu from gaming festival MAGFest. But despite the ailment, he’s ecstatic about the experience.

Why? That’s where his company’s flagship video game was showcased before some 4,000 people throughout the four-day stretch, as part of its Indie Video Game Showcase. The company nabbed third place for best booth and second place for best music.

“It was by far the biggest event we’ve ever showcased at,” Sharpe told Technical.ly. “To call it overwhelming would be a bit of understatement, but we couldn’t have had a better time.”

Some 250 folks actually played the ‘Sole’ demo, a strange post-apocalyptic adventure game where you control the only source of light in a darkened world.

“That’s pretty incredible, since the demo took about 20-30 minutes to play and was almost always in use,” said Sharpe. “And because the event ran 24 hours starting Thursday, ending Sunday, it was amazing waking up to see tweets like this from people enjoying the game at 3 a.m.”

There were at least a couple of tweets with praises:

Gossamer, a core team of three based out of Drexel University’s Baiada Institute for Entrepreneurship, recently partnered with the Chemical Heritage Foundation (now known as Science History Institute, btw) and Drexel’s Entrepreneurial Game Studio to build a game about alchemy.

“The selection of games included in this year’s MAGFest Indie Video Game Showcase was staggering and we were shocked to receive 3rd place for best booth and 2nd place for best music amidst so many great games,” Sharpe said. “We’ll definitely be looking forward to participating in the years to come.”

Companies: Gossamer Games
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