It’s easy for a game like Sole to make you think of that turbulent, troubled period in your life. You know the one.
Fumbling around in the dark with a limited scope of what surrounds you, in Philly-made Sole you control the only source of light in an odd, somber setting that reveals itself only as you get nearer. But the game’s dark undertones and melancholy music don’t take away from the fun of exploring and trying to figure out just where you are and why you’re there.
To take its flagship game to the next level, videogame studio Gossamer Games — based out of Drexel University’s Baiada Institute and Entrepreneurial Game Studio with a team of four — has launched a $15,000 crowdfunding campaign on Kickstarter, in the hopes of growing the dark, dark universe of Sole.
Uncover the secrets of a world lost in shadow…
— Gossamer Games (@GossamerGames) August 4, 2017
“For the past few years, the project has been mostly self-funded but we have now reached the stage of development where our team is required to scale and dedicate more time to reach the finish line,” the company writes in the campaign.
The funds will help cover the salaries of artists and developers creating the game.
Thomas Sharpe, the game studio’s founder, said though there are no publicly available demos, the company will be showcasing the game at events like this weekend’s Smithsonian American Art Museum Arcade in Washington, D.C., and the 2017 Boston Festival of Indie Games.
He also told us where all the gloomy atmosphere came from.
“All of that stems from where we are in our lives as artists and creators,” Sharpe said. “While there’s a certain somberness and melancholy to the game, there’s also a tremendous sense of hope which I think is really important in today’s day and age.”
Here’s the game’s trailer:
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