Video games were originally developed strictly for fun, but it’s increasingly apparent that the principles at play have implications for lots of industries looking to engage users and solve problems.
A May 22 panel discussion organized by General Assembly D.C. at Alley powered by Verizon is delving into gamification, and what industries it’ll spread to next. The free event, titled “The Power of Play: Behind the Scenes of the Gaming Industry, runs 6:30-8:30 p.m.
- Chloe Varelidi, Design Director, Humans Who Play
- Lindsay Grace, Associate Professor and Founding Director, American University Game Lab and Studio
- Matt Zymet, Digital and Immersive Media Executive.
- Nika Nour, head of public affairs, Entertainment Software Association.