For Drexel physical therapist Margaret OโNeil, one big challenge is coming up with exercises that are both physically and intellectually stimulating for her cerebral palsy patients. Using active video gamesย โย games controlled by the bodyย โย is relatively new and unproven territory for her. Although, from 30 years of experiences, she knows itโs possibly a better option than simply handing a child with cerebral palsy a list of exercises to do at home.
โWe know anecdotally, in talking to kids with cerebral palsy and their families, that giving somebody a list of exercises is not necessarily very motivating, and oftentimes isnโt done,โ said OโNeil, an associate professor in Drexel’sย physical therapy and rehabilitation sciences department. โWhat Iโm trying to do is find those treatment ideas that will engage kids and teens and keep them active, or get them active, in a fun, motivating way.โ
But commercial body-controlled video games (think Microsoft Xbox Kinect or Nintendo Wii games) donโt meet a lot of the physical therapy needs of kids with cerebral palsy. Some games are too difficult, while others are too overwhelming with noisy special effects.
So in 2013, OโNeil turned to Paul Diefenbach, fellow Drexel professor and cofounder of the schoolโs RePlay Lab, for help in creating a game that met her physical therapy requirements, was easy to learn, and would keep the interest of her patients. Three years later and Kollect was born. Itโs the first video game from Enable Games, a company Diefenbach and OโNeil cofounded to create video games specifically for physical therapists and their patients.
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โThe concept is essentially a game portal, a website for active video games for people with disabilities,โ saidย Diefenbach, who runs the RePlay Lab and is now in his 12th year at Drexel. โOur initial target is children with cerebral palsy, but then weโll expand to adults with cerebral palsy and adults with neural motor conditions like multiple sclerosis or Parkinsonโs.โ
In Kollect, players stand in front of a Microsoft Xbox 360 Kinect motion-capture device, then move their hands and legs around to literally collect rotating, multi-colored blocks on the computer screen. Games can be played standing or sitting, for wheelchair-bound patients. Most games donโt last longer than five minutes, and therapists can change the speed and intensity of the game through a back-end portal. In that way, therapists are able to structure game conditions to reach the heart rate and level of physical mobility individual patients need, as well as collect actual data through the game on how well a patientโs physical therapy is moving along.
โThe idea of flexible gaming parameters allows the therapist to adjust the game to address therapeutic goals,โ OโNeil said. โWe have kids wear heart-rate monitors and activity monitors during gameplay to see if theyโre reaching the aerobic level we know is health-producing.โ
So far 12 kids have played three games of Kollect each for 20 minutes each game. According to OโNeil, patients who have tried Kollect in Drexelโs RePlay Lab have enjoyed playing, and thatโs key. As children with cerebral palsy age, she says, they become sedentary. Having a fun way to not only keep her patients active, but also give her insight into how much exercise her patients are getting, is something that canโt be achieved through the active video games on the market today.

Diefenbach says Enable Games has raised โwell over a quarter of a millionโ dollars, some of that directly from Drexel, in its 18 monthsโ of existence. The company licenses Drexel technology thatโs developed by undergraduate and graduate students who are programming the games themselves.
The next step for Enable Games and Kollect is a series of clinical trials sometime later this month. Ten new children with cerebral palsy will try playing Kollect in a clinical setting, and the goal will be making sure therapists are able to use and understand the gameย โย and that the game continues to hold the interest of patients.
โTherapists do use games right now in therapy, but as a mechanism or reward for getting through exercises,โ saidย OโNeil. โThere are no commercial games right now that have the flexibility weโre trying to build into Enable Gamesโ products.โ
How a video game company from Drexel is helping kids with cerebral palsy