Nevernaut Games Global Game Jam 2014
Nevernaut Games

Breaking into any industry is difficult, and the game industry seems to have more barriers to entry than most.
To help would-be gamers out, the NYU Game Center is hosting a workshop Thursday night called Strategy Guide: Breaking Into the Game Industry. The workshop is free and open to the public and will try provide some answers to questions like:

  • How do I get an internship?
  • What do game companies want to see in a job applicant?
  • Should I start my own company or work for someone else?
  • Can I really make a living making games?

The panel will include:

  • Amanda Cosmos, QA Lead, Dots
  • Shervin Ghazazani, Technical Designer, Digital Extremes
  • Tom Rassweiler, VP of Games, Arkadium
  • Maria Saint Martin, Systems Designer, Avalanche Studios
  • Joe Tringali, Cofounder, 5th Cell

Last month we did a story on how hard it can be for new gamers to get into the space. Collin Cummings started a company called PlayWell, which helps people along this path. Here’s what he said he found about the game world after he graduated from a prominent design incubator.

That was the moment. After I went to the program I realized I needed a better network. I got like a huge shrug and that was a huge shocker, working with a company as large as Google. There’s gotta be a weird lack of infrastructure out there, as compared with code schools. With games it’s still weirdly archaic.

Breaking Into the Game Industry will take place Thursday, Feb. 11 at 6 p.m. on the 8th floor of 2 Metrotech Center.

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