The NYU Game Center hosts dozens of great gaming-focused events every year, and PRACTICE is near the cream of the crop.
The three-day conference “takes a close look at the concrete challenges of game design, bridging dialog across industries,” the school says.
Tickets for the event are already sold out, but we’ll have you covered with a full overview of the event on Monday morning.
In the meantime, check out this presentation from last year’s PRACTICE that features Samantha Kalman sharing prototypes of her game, Sentris, and discussing what aspects of the design she felt worked and didn’t work.
Knowledge is power!
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