This pilot class of incubatees will work from within the space, planning some sort of public launch at the end of August.
Officials from the new incubator wrote:
The Incubator is not an extension of graduate school, it’s a new context where teams are given a structure to address the marketing, legal, monetization, and other business issues of launching a successful commercial game.
Each game’s launch could take the shape of a publication on an existing platform, a Kickstarter campaign, a public beta or something else.
The incubator has a long list of industry partners, including staff at companies like Kickstarter, Autodesk, Microsoft and General Assembly.