Indie game designers from across the country arrived in Brooklyn for a program beginning today that aims to help them complete, perfect and sell their games.
The NYU Game Center’s summer incubator runs from June 1 to Sept. 1 at its Downtown Brooklyn MetroTech HQ.
“We’re looking for innovative projects that are finished or are close to finished and would benefit from a focused, final push to maximize their opportunity for commercial success,” according to the organization.
Previous games to come out of the Game Center’s incubator program include several which have done well. Cognition was released last year and picked as a favorite by the App Store. Rewordable had a successful Kickstarter campaign and signed a publishing deal with an imprint of Penguin Random House.
Here are the games they chose this time around:
“EXPOSURE” by Brian Chung and GJ Lee
“EXPOSURE is a game of intense hiding. Survive in an evolving environment by morphing between light & dark forms to camouflage from your predators. But be careful: you won’t be able to see yourself either. Adapt to seeing without looking,” says the Game Center’s blurb.
“Exquisite Dupe” by Jonathan Ahern
“Three players are given the correct word to draw in their own corner of the painting, while one player is duped into drawing the wrong word. Reveal the masterpiece, catch the dupe, and hope they can’t figure out the true subject in this networked, mobile game.”
“Membrane” by Seth S. Scott
“Use your creativity to build, break and bend the world around you as you explore deeper into mysterious caves…and your own mind.”
“No Place” by Burgess Voshell
“No Place is a puzzle game where space collapses into nothing, the world shifts to make new connections, and every move is a catastrophe.”
“Rondo 6” by Prisyafandiafif Charifa and Keng-Kai Chang
“Rondo 6 is a turn based, 2 player, competitive tactics game where players battle on triangular tiles by rotating opponent’s unit to create a deadly formation of crazy combos. It is a high level tactics game that focuses on building deployment strategy, creating a dynamic formation, and messing up your opponent’s plan!”
“Shallow Games” by Denver Coulson, Michelle Senteio and Ben Sironko
“Featuring a diverse set of play styles, an emphasis on vibrant audiovisual design, short minute-long rounds, and simple one stick/one button controls, this is the perfect game collection to fit the mood of any gathering.”
“Deeper” by Christopher Chung and Desiree Cifre
“Dive with a friend into the beautiful, dangerous depths of the ocean and explore an intriguing world while conversations with your partner lead you into deeper narrative and emotional territory.”
This one goes out to the young and aspiring game developers
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